Welcome to CounterMoves!
Countermoves is a multifaceted project that seeks to bring
together game developers and game players to interact and
share in both the creating and playing of games.
Our energy typically goes into the following projects:
- Discussion and creation of "microgame"-style games.
- Our e-zine, devoted to articles about games.
- Publishing of free games.
- Discussion and creation of electronic interfaces for those games,
primarily in C++.
Our main web page is
http://countermoves.blogspot.com,
and we do most of our communication through the
countermoves-general mailing list, which you can
subscribe to (or read in archived format) here.
Countermoves' "flagship" line of games is based on what we call
CGME: the CounterMoves Generic Microgame Engine.
It can be found, along with several complete wargames based on CGME,
right here.
Work is underway to develop electronic interfaces for playing
CGME-based games. What we have to offer at the moment is a
fairly unique text-based interface for boardgaming called
the Teeny Weeny Microgame Engine.
Most of the CounterMoves games are also playable using
your favourite electronic interface, such as V_MAP, Cyberboard,
Thoth or QUB. Here's a screenshot showing
several CGME games in play as rendered by QUB 0.7.1
(achtung: large image, 350k).